Athletics

Outputs -. Tasks to compensate for the need for balance in the output. Exit quickly forward, backward ... from what I go faster?
Need to find a body position grouped in the output. Try out different ways (with legs straight, bent ... What is the most effective? (Put spring example)
Running and walking
1 "The Gathering." -. A player stares, and all the others form a team. At the signal, the player gets run in one direction around the track. While other participants do so in the opposite direction. When found, the player is encouraged to try to catch one more potential players. Those who are given will join him in a chain to go trapping the rest.

. 2 "The passing rings." - Players stand in rows of six components, spaced two meters apart and each carrying a ring medium, which be located vertically in front of them. At the signal, the player is standing collarless, and front row, will begin a going over all the hoops career. Once passed the last, subject said ring, while the wearer will have to go through all the hoops inside to put the last row. Then the second exit and at the end will stay with the penultimate hoop.

3 "Relay rising." -. Players from each team are arranged in rows. The first participant will go on high speed until a pivot located 15 meters away you will have to surround and back, taking the next partner Row hand, to carry out the same route. The game ends when all the components reach the goal.

4. The handkerchief.
5. Face and cross.
6. Rock, paper, scissors.
7 Casa tenant - In trios..; two players with arms around a third. A person is not flat and says, left wall, right wall, tenant and earthquake. In the first three cases people with that role changed. If earthquake is said, must change and form new apartments.

8. Trimmer.
9 hug. - Two teams on either side of the centerline. At the signal, run and touch the baseline and re-embrace with his partner. The last couple will do the next time out.
fences

1 rabbit hunting -.. Players freely positioned within a field marked game. Three players will make hunters. The headdresses are placed on the ground grouped. The rest will free them by jumping over.
Playful Task 2 -.. Contents Vallos jump racing.
3 Round the ring -.. Players are arranged in groups of six, sitting on the floor in rows facing crosswise. Players will be numbered from front to rear. When naming a number should make a career in the direction of clockwise past a fence placed behind the last of each row, after passing its own row. They should sit in place before the rest. A score is awarded to the group by the order of arrival.

Relay
1. Relay increasing.
2 Tasks relay -.. Couple, one a little ahead carrying a witness. Where appropriate the warning exchanged.
3 spot -..'s Take a ball from behind with that try to touch the front. If successful, it will go to stand in front to perform delivery as in the previous task.
4. Waivers groups -. Deliver witness behind.
5. Relay round -. Groups of 4-6 players standing at midfield. The first group will be heading towards a baseline for underfoot and return to the center, where the second player on his team, to see him pass by reference, will go in the direction opposite the bottom line will be.
6 travelator -.. Rows of 6 or 8 players facing two feet away are formed. Players will be seated and the last of each row will be the bearer of witness. When the token reaches the first row, will rise up and run to put the last of the other row. Defeat the first team to switch to all components of row.
. 7 mill -. Placed in four rows facing two to two (forming a cross) and standing. At the signal, the first of each group will begin a relay race behind the last of each row. At the second of his rank will give the witness. Delivery will always back.

Jumping
. 1 Duties: Chain beaten with few running steps (whipped three running steps, whipped, career ... three steps); vary the number of steps between whipped and whipped; whipped and fall into the guardrail mat.
2 "kangaroo relay." -. Equipment, a relay race in which participants have to travel to jumps, carrying a ball between the legs is performed.
3 "The Lion." -. Players are arranged in groups of 10 One lion and will be placed on all fours, being movable.. Those who are standing keep a ball between your legs and avoid the lion steals, which can be moved to bounce. The lion managed to remove a ball between the legs, the tracker should become another lion more. The activity ends when all are lions.
4. Lines.
5. Guardrail jump on.
. 6 Triple jump -. Left-lr
7. Sálvate jumping.
8 Leaping bottle lying -.. Teams 5-6 players lying in a line and separated about 8 meters enter if. Jump row peers and placed at the end.
. 9 spring springer -. Teams of 5-6. The first with a run of three steps, perform a jump. Then the following jumps from where he had fallen the previous and so on.
. Jumped 10 scarf -. Players are divided into two teams. In the center two of them are placed, one on the right and one on the left, on a chair and holding a handkerchief in his hand. The components of each team must jump from a signal located at one meter and thirty cm., Take the handkerchief back to the starting point and submit again. If you step on the line or put your foot in front of it, they should try again.
11 hopscotch -.. Skip to race, beating from a line and try to fall into the high score.

Releases

1 "ball moved." -. Several medicine balls are placed in the center of the field. At the ends of two groups of 5 players provided minibasket balls are placed. All players will launch at the same time required to decrease the heavy balls and make them reach the area of counter brand (both). Supports all kinds of ways to launch.
2 "Battle of balls." -. Two teams. Each team will have the same number of balls. For a minute each team will their balls to the opposite field to try to stay at the end of time with the least possible number of balls in their field.
. 3 flying saucer -. Scoring on a series of hoops.
April. Hopscotch with disk.
. 5 La petanque -. Consistent game aim to launch from a marked area, in order to approximate the weight as close as possible to a pre medicine ball thrown by a player. The ball closest to the ball at the end of the game, will win, may during the game, hitting a ball against another.
6 clock -.. A group is arranged in a circle while a medicine ball two to three kgs to be passed. The second will be placed in a row in front of the point corresponding to 12 hours, the first player carrying a weight of 2kgs. At the signal, the field group will start passing the ball continuously. The other will leave the ball at midnight and will tour the clock, to get the ball passes it to the next and so on.
7. Passes indiaca.
8. Pulling a pole attached to a cone.
9. The three stripes
10. Ball tower four.
11 Bowling -.. Centre people.
Task 12 -.. Peso on the jaw. Vertical Launch fruit of momentum provided by the throwing arm extension.
Standing 13 -.. With both feet parallel and facing forward, legs bent, vertical trunk, weight located in the jaw. Weight will be launched through the full leg extension (tested with different angles of leg flexion).
. Earn 14 points Four -. 4 players, throw a tire two feet away. The first player throws. If you get a second tire dunk standing, and so on to complete a column 4 tires.
15. Hunters and rabbits.

16 ball sitting -.. Two or three with the ball. The headdress sits there. To save having to pick up a ball that goes out on the floor, but before you get has to save fellow / wiping as the ball.

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