Warm up

• Rondo without spatial orientation. - In a limited space. Eight players pass the ball with his foot while three others try to steal the ball.

• Cops & Robbers -. Few others caught. Variants: Thieves can be saved from jail if a thief saves. Varying the shape of displacement. A captain of thieves who determines how to move all the players named.

 Tower ball. - Two teams, each has a captain with a cone. Each team has to enter the ball into the cone of his captain. You can not run the ball in hand.

• The balloon tula -. Among the group takes someone. You must bring a ball with you have to give someone. It can be hand or foot.

• The ten countries. - Two teams. You should try to give ten passes in a row without cutting any opposing player. If it gets a point noted. If the ball is intercepted starts counting again the team got the pass. Variants: Finishing the tenth through basketball. Not to mate happened to you. The pass has to be given must be different than you've been given.

• White and black -. All practitioners faced with a meter. Each pair has a ball is placed in the middle of the two. The right players are called white and the black left. A "black or white" signal have to pursue the opposing team. The headdress will join the other team.

• Hunt tail -. Was trying to steal the scarf behind your waist takes another partner. Who has more tissue at the end of the game?

• Ultimate -. Two teams. It consists of a disc passed between members of the same team with the objective of planting at the goal line of the opposing team. The defending team can intercept the pass at any time, becoming attacker if successful.

• Tulip -. The group scattered field and one or more players have to tag the others. Every time someone touches it must stand still, standing with his legs apart. To save those caught, any player can go under the legs of the unemployed. Description: The player can save persecuted when standing still with arms and legs spread. You can continue running if you pass underneath.

• Futbaseball-. Two teams. In the space five bases that form a rhomboid placed. One group is the defending team and the other attacker. The defending team has strategically through space in order to catch the ball at the right time. One component of this team must be the pitcher. Members of the attacking team go from one to another with a mission to kick the pelta pulling the pitcher. Once hit, the attacking player must run from base to base to complete a race. For each race on a point is given to the team. In the event that the defending players caught the ball in the air become attackers and vice versa. Variations: add utensils: rackets, baseball bat, sticks ...

 Kick against the post. - Two teams. Players have a number of balls and try to give the goalpost. When one player gives a point to post the team scores. If you give the bar two if given the squad in March.

• Relay -. Several teams. The signal leaves the first player walking away, turns and slaps the next. You can vary the type of movement, use a ball etc..

• Botecesto -. Two teams. It plays with the rules of basketball, but with the difficulty that each boat pass the ball on the ground. Basket to get the ball needs to take a boat on the floor.

• Gone with the Wind -. The group distributed a circular space and starts running. The monitor while subjects run, says there was a time in which the Wind aquellso all that ...! and exclaims a feature (blonde hair, tan, R. Madrid ...). Those who have that characteristic must pursue the rest.

• Colours -. The group runs through the space. The name of a color all try to go play that has that color.

• Islets -. Was running between hoops. Citing a color, the players try to stand on the rim of that color.

• The Black Hand -. Group into two teams. Each stands at one end of the field where they choose a person who will be the "black hand" of the team. The goal is that the two "black hands" are in the opposite camp must eliminate the opposing team. The "black hand" paralyzes the components of the opposing team touching them, but the same team can be saved including skipping over.

• Moors and Christians (three touches). - Two teams. One of the subjects in one group is directed toward the other group. They expect making it a transverse row, like a boat, and stopping hand. The invader is passing his hand gently on the hands of the components of the ship and one of them quite hot. He who is bitten in hand runs behind the invader trying to catch him before passing the barrier of your group. If successful the prisoner takes his boat and another invader must try again. If you can not catch it stays on the boat opposite roles reversed.

• The pump. - In circle. One of them sitting in the middle. The ball circle each other in the direction of clockwise passed. He who sits silently count to fifty. When you reach forty says: "the bomb will explode" and when it comes to fifty says: Boom. The player that will explode the "bomb", it's up pandar.

• Cages -. Circle in pairs in holding the waist. Two outside begin to chase. If pursued grabs one of a pair, the partner who is next to be run as it becomes persecution.

• The Stumper -. Entire group runs down the field as if they were kangaroos, ie, moving jumps with feet together. Meanwhile, three members of the group to be the hunters, who must move with hands on his head and jumping on one leg are chosen. When a kangaroo is hunted the roles are reversed.

• The firecrackers. The whole group in a circle. In the center is a component with a long rope on the end of a ball-tie. The middle player starts rotating rope passing below the feet of those who are in a circle, they have to jump to avoid being touched. Which happens to be touched grasp and turn the rope.

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